A downloadable game for Windows and macOS
_ _ _ _ _ _ _ _ ____ _ ___ _ __ |_| | \|_|_)/ \\_/ | /\ |_)/ \|_) /\ |/ \|_) | |_(_ |_|_|_/|_| \\_/ | |_/--\|_)\_/| \/--\|\_/| \_|_|___) PRESENTS __ _ _ _ _ _ _ _ _ __ (_ |_)/\ / |_ |_)|_|_)|_)| |_(_ __)| /--\\_|_ | |_|_)|_)|_|___) // README // Space Pebbles is a 1 to 2 Players 2D game based on the classic arcade game Asteroids. Why "Pebbles" ? Because it means "Cailloux" in french. I find it fun. I like fun. || FEATURES || - Newtonian-like physics (experience the true spaaaaaace feeling and win your astrophysics PHD at the endgame) - Powerups and consommables - Endless level with scaled difficulty - 2 player gameplay on one keyboard (see CONTROLS below) --- || CONTROLS || Player 1 A (or Q) - Turn Left D - Turn Right W (or Z) - Go forward SPACEBAR - Shoot F - Activate Shield (consumes shield reserve) - Player 2 ENTER - Join game Left Arrow - Turn Left Right Arrow - Turn Right Up Arrow - Go forward P - Shoot O - Activate Shield (consumes shield reserve) --- || DIFFICULTY || Space Pebbles uses incremental difficulty. As the global score rises, the difficulty is increased The difficulty formula works like this: 15 base Asteroids + (score/easyness). The more the score rises, the more asteroids can spawn. Asteroids speed: 1 + (score/easyness_asteroids). The more the score rises, the more the newly created asteroids will have speed. easyness value changes from 50 to 150 if a second player joins the game. easyness_asteroids value is set to 50000 --- || POWERUPS AND OBJECTS || PowerUps can appears if the global score reaches certain values: - Score 50: Big Shield Boost can appear. Gives +200 Shield. When global score reaches 3000, does not appear anymore. - Score 1000: Bombs can appear. Explodes everything except players in the explosion area. Sweet for the eyes. - Score 1500: LevelUp can appear. Each time a player collide with one of them, gain 1 level, up to a maximum of 4. Each level gives a new weapon ability. - Score 3000: Big Shield Boost don't appear anymore, but Meteors can appear. When destroyed, they drop a small shield boost, which gives +50 Shield. --- || CREDITS || - Using GameMaker Studio 2 Engine - https://yoyogames.com - Fully created and programmed by Eloi Fromangé-Gonin - http://eloi-fg.com - Based on a GameMaker Studio 2 tutorial by FriendlyCosmonaut https://www.youtube.com/watch?v=VIc8Kon5PFw - Open Source sounds effects from Zapsplat.com - https://zapsplat.com - Music under Creative Commons licence by TeknoAXE - http://teknoaxe.com --- Special thanks to my family, my friends and my girlfriend for playtesting and breaking the game <3 You guys rock ! (in space) || ABOUT || My goal with this project was to experiment with the GameMaker script language as well as integrating a smooth difficulty curve in a seemless level. The main challenge was to add the possibility of a second player joining the game whenever he.she wants and have the difficulty linked to the number of players. Add-on of powerups help the game to last as long as the players skill can compete with the speed of the asteroids.
Download, unzip, run executable, play !
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